Week 8/9 Sanctum Infernum
- Beny Mona-Moke
- Dec 10, 2023
- 1 min read
This was a 2 week sprint I was tasked with creating the enemy movment for the game using machinations and then refining those enemy movement.
First sprint

Secound Sprint

On the monday I started working in how the melee enemy would work I did this by looking at where the enemies my be placed and looking at other pages on the jira like the naravitve who spoke about how their would be no melee enemies in the slums and in the dungen I had to take in too consideration space the enemy would have to more and attack. After playtesting and running simulations and working with the programmers to get it implimented we had.
The first version of the melee enemy
On wensday I did playtesting for the game and wrote down some of the main issues that I found with the game. Some of the main issues I had is that the player shooting was off and the game sensitive was way too high, the ranged enemy movement for was very basic as the enemy just followed the player from a distance and then I gave that infomation to my project lead who brought
I got feedback on the enemy where the melee enemy was said to be to easy and I went back to the machinations reworked the melee enmemy.
On the monday we held a meeting and set tasks for the next and final sprint.
Reflective
I should of got feedback on my machinations before giving it to the programmers to impliment as that would have same both me and the programmer time.
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