Week 10 Sanctum Infernum
- Beny Mona-Moke
- Dec 10, 2023
- 2 min read
This week my task was to create a healing item that the player could walk into and it would delete and the players health would go up.

I started by creating a cube called healing Item and then I created a script called healing in the script I made it so that then the player intacts with the a item with a with the tag called Health Item the player it would give the player 100 health and destroy that game object. After I saved it I put a tag on the cube named health Item callled health item. I did a quick playtest and I wasn't working so I hop on call with my design lead who reworked my playmaker into a script to help me and after so time we got it connected. I next got the holy water model and replaced the cube with it by attaching the script to it and having the the tag added on to it, after a quick playtest to make sure it works I turned the holy water into a prefab and changed its name to healing item. This was so that the level designers could access it without having to worry about adding the tags and scripts.

On sunday I was ask by my design lead to work on the UI as early on the week the player hud was not in the game and as this was the final sprint I was asked to added it if it wasn't implimented by sunday. So I worked with the UI artist to rework the UI to fit the game as certian Ideas where removed from the game so the UI needed to be reworked. After I was sent the new UI hud art work and I placed it so that the player could now see their health.

Refective
I shoud of reached out for help early when it came to my script as it would of saved me time and I could of done the second part of me healing task which was connecting with the inventory but because I didn't I didn't have time.
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