Week 7 Meridian
- Beny Mona-Moke
- Aug 7, 2023
- 1 min read
Updated: Dec 15, 2023
This week I worked on creating on of the enemies which was the damage tommy enemy who was a fast shooting enemy with medium range shooting. This was quite easy because the I all I had to do was change the variables on the basic enemy and switch out the model with the damage model the art team made. I did have some issue with the enemy bullet not shooting straight at the player but it wasn't game breaking so I decided to leave it like that for now and push the work onto my branch. On the Friday I worked with Darren (my teacher) to fix the enemy shooting mechanic which we where able to do but we did stay working on it till 8pm.

But also on that day we pushed what we had done to our main branch on GitHub and after some minor setbacks and major setbacks we were able to get a working build to be ready for playtesting. We also set tasks for the next sprint and held a meeting for discussing how we were going to only have one level as we didn't have enough time for anymore.
Reflection
I was happy that we final had a playable build and that everyone apart the audio team (who at the time where still waiting for music for the game and sounds for the game) had done their part even the 2 designers step up and made the UI for the game and created some of the enemy movement and shooting mechanic.
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